Friday, 12 March 2010

Modelling: touching up of the hand and thumb creation

Because I'm making a simple character shape I really want to add emphasis and detail to the important areas of the character, important areas I think will be the hands and facial area so i will spend much more time giving these areas a lot more detail.

For this section with the hands I found the Creature hand tutorial to be brilliant to take what i needed from this tutorial to give my hands a lot more detail and I learned some great approaches to looking at how to go about modelling detailed objects for my future projects.

As I don't really see the point in explaining and typing out how I followed the tutorial!! I will just show screen shots of stages of adding detail to the hand.
Like what I did with my basic set up for my model, the tutorial uses similar methods of modelling.









Throughout this point of modelling i had to tweak and adjust the hands a lot using vertex mode, so I dragged across the vertices at the finger tips and knuckles to vary the size of my fingers until I was satisfied you can see the difference in finger size between the above images and the images below:






I then found from looking at these renders and through the view ports that the thumb looked out of proportion and a bit feeble in comparison:




I spent a lot of time trying to reposition, rescale and juggle around with the vertices until in the end I decided to just remove the thumb and try remodelling it once I have done a bit more on the fingers:





Once I was getting happy with tweaking the fingers I then went round 2 with the thumb and did it better this time!!:





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