Thursday, 11 March 2010
Modelling 3: Arms
For the main arm shape I pretty much keep to using the same principles, except, rather than using the extrude tool straight from the shoulder area, I used the bevel tool. I did this because I found it easier to make a reasonably visible division between the shoulder and arm (fingers crossed it will be ok for the rigging stage without a lot of tweaking!!)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment