Thursday, 11 March 2010
Modelling 1: basic structure
For the character modelling, I thought of a few ways of how to go about it, but in the end I chose a method I used in the past to model a basic biped.
1)I created a box, made the size 40x40x40, this inital box is the head, I added a editable poly modifier to this box.
2) Using the extrude tool and the scaling tool I created the neck and shoulder blades then extruded downwards and still using the scaling tool, to create the chest, torso, hips and groin area, after doing this I went into edge mode connected a new edge right down the middle of the model and deleted half of the model to make it easier to make the character.
3)The leg was made in exactly the same way, except I only extruded it out a small way, then having the polygon still selected I used the move tool to size the leg accordingly.
4) I went into edge mode and rotated the edges of what will be the ankle so that the polygon face is now parallel to where the floor will be, I did this to make my life easier for making the feet.
5)I then resized the leg using the scale tool and using edge mode and polygon mode accordingly.
6) I added a symmetry modifier and turbosmooth to the model, just to see at this stage how it looked.
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