Thursday, 11 March 2010

Modelling 4: Hands




Firstly to create the hands, I extruded out from the wrist to create my characters palm/back of the hand.

I then selected a couple of the edges from the palm upwards and hit the ring button, this selected all the edges up the arm and all along the body laterally (if thats the right word to use!!)

I then pressed the connect dialogue box, chose to have 2 segments in the dialogue options (I made sure the slider was positioned at zero to make sure the new edges will be correctly aligned)hit ok and this created two additional edges that runs all along the entire side of the body.

But, the main reason I did this was to make an area on the palm to extrude three fingers from as shown in the images below:





To make these fingers I just selected the 3 newly made polygon faces and extruded them completely out, i then went into edge mode and dragged over the fingers and if I remember rightly selected the connect dialogue box, I then chose to have 2 segments again to create the finger tip and finger knuckle area.

Using the move tool, I went into the front viewport and lifted the newly made edges upwards to make the knuckle and finger tip slightly raised, I then went into vertex and edge mode and adjusted the fingers according to how I wanted them shaped using the tools required (move, scale and rotate).

No comments:

Post a Comment